IMPORTANT NOTICE: Due to the COVID-19 pandemic the FDG2021 conference is run in a hybrid in-person/virtual format. As a consequence of this, the UXofAI workshop will be doing the same. We will provide further information about as the conference gets closer.
The Workshop on User Experience and Artificial Intelligence encompasses the intersection between UX and AI as they manifest in games, as it pertains to how the player experiences the interaction with games that embed AI systems as artifacts or underlying systems for personalization, adaptation or content creation.
A commonly quoted aim of AI in Games research is the idea that we are not building AIs to beat a game, but to create a better user or player experience. One large question in the field is how do we do this, and maybe even more importantly, how do we know when we are successful in creating a better user or player experience?
The purpose of the User Experience of Artificial Intelligence in Games workshop to act as a point of interaction between researchers specialized within these fields, in the hope that this will help facilitate research that allows for the creation of more interesting and robust AI based game experiences, construed very broadly. This includes, but is not limited to, human experiences with procedural content generation, personalization, player modeling, analytics, agent-based models, or other AI-based systems or artifacts within games. We hope to connect researchers working within many disciplinary orientations, including computer science, human-computer interaction, social science, and cognitive and social psychology. Of particular interest are studies on how we create interesting game experiences using AI as an underlying architecture, and how these are interpreted by players. This year's workshop aims to further build a community centered on this by putting forward demonstrations of work combining UX and AI, as well as models and theories that can be used to create understanding where the areas intersect. We especially welcome demonstrations of work in progress or work showcasing new ideas.
The workshop is co-located and organized with the 2022 Foundations of Digital Games (FDG) conference, which is held online. The exact workshop date is TBD, but will take place sometime during the conference (September 5-8, 2022).
Topics of interest include, but are not limited to:
Examples of research relevant to the workshop include, but is not limited to, the following themes:
We are particularly interested in studies on interesting game experiences created with AI as a focal point, and how these are interpreted by players. We are especially interested in seeing work in progress or discussions of open issues within the field.
The workshop will accept submissions in the form of papers and demos/artifacts. Submissions will be subject to double-blind peer review. Each submission will receive feedback from at least two reviewers, as well as a meta-review. Authors of accepted submissions will be invited to give an oral presentation of their submission. We are especially interested in seeing work in progress or discussions of open issues within the field.
Submissions must use the single-column ACM master template, and be 5-8 pages long, excluding references. Accepted publications will be published in the ACM Digital Library along with the conference proceedings of FDG 2022.
Papers should be submitted to EasyChair.
|Submission deadline||May 27 2022|
|Author notification||June 30 2022|
|Camera Ready deadline||TBD|
Please use organizers[at]uxofai.org.